Master To-Do (The Backlog)
Concept: A complete list of everything needed to ship and sell the company. Status: Living Document
Business & Legal (The “Sellable Company” Framework)
Section titled “Business & Legal (The “Sellable Company” Framework)”- Incorporation: File S-Corp paperwork.
- Trademarks: File intent-to-use trademark for “Amina Games” and Game Title.
- Agreements:
- Founder’s Agreement (Vesting schedule).
- IP Assignment Agreement (Crucial for acquisition).
- Contractor Agreement template.
- Data Room: Create a Google Drive folder structure for Due Diligence (Corporate, Financials, IP, Tech).
- Insurance: General Liability + Cyber Insurance (needed for some publisher deals).
- Tax: Setup relationship with a CPA/bookkeeper (e.g., Pilot, Bench).
Game Development (Unreal Engine 5)
Section titled “Game Development (Unreal Engine 5)”Core Systems
Section titled “Core Systems”- Movement: Walk, Dash, Jump, Crouch, Air-Dash.
- Combat Math: Damage scaling, hitstun decay, frame advantage calculation.
- Input Buffer: 3-frame buffer for lenient controls.
- Camera: Dynamic zoom/pan based on player distance.
Networking
Section titled “Networking”- Rollback Netcode: deterministic state saving/loading.
- Lobby System: Create rooms, invite friends (via Steam/EOS).
- Spectator Mode: Essential for tournaments.
Characters (MVP: 4 Roster)
Section titled “Characters (MVP: 4 Roster)”- Archetype 1 (All-Rounder): Fireball, Uppercut, Tatsu.
- Archetype 2 (Grappler): Command grab, Armor, Slow walk.
- Archetype 3 (Zoner): Long limbs, projectiles, weak close-range.
- Archetype 4 (Rushdown): Fast, mix-ups, low health.
VR Specifics (Exploratory)
Section titled “VR Specifics (Exploratory)”- VR Camera: 3rd-person “Toy Scale” view vs 1st-person “Immersive”.
- Performance: 90FPS lock requirement for Quest 3 / PCVR.
- Input Mapping: Motion controller support vs Gamepad-only in VR.
Agentic Pipeline (The “Secret Sauce”)
Section titled “Agentic Pipeline (The “Secret Sauce”)”- Move Tuner Agent: LLM that reads spreadsheet frame data and updates UE5 DataAssets.
- Balance Bot: RL agent that plays 10,000 matches overnight and yields a win-rate matrix.
- Asset Generator: Pipeline to generate item icons/UI elements using Midjourney/Stable Diffusion.
Marketing & Website
Section titled “Marketing & Website”Web Presence
Section titled “Web Presence”- Website: Landing page with email capture (Mailchimp/ConvertKit).
- Press Kit: High-res logos, screenshots, founder bios.
- Dev Blog: “Building in Public” posts to attract tech talent/investors.
Community
Section titled “Community”- Discord: Setup roles, bots, verification.
- Twitter/X: Weekly “#ScreenshotSaturday” posts.
- YouTube/TikTok: “DevLog” shorts showing the Agentic AI in action.
Launch Prep
Section titled “Launch Prep”- Steam Page: Assets (Capsules), Description, Tags.
- Trailer: Teaser (30s) and Gameplay Trailer (90s).
- Influencer List: Spreadsheet of 500 fighting game creators.
Funding & Grants
Section titled “Funding & Grants”- Pitch Deck: 10-slide standard investor deck.
- Grant Cal: Calendar of deadlines (MegaGrants, Black Ambition).
- Demo Video: 5-minute narrated walkthrough for investors.