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Resource Library

  1. Game Engine & Core Tech
  2. AI Coding Assistants
  3. Agentic AI Frameworks
  4. 3D Asset Generation
  5. Animation & Motion Capture
  6. Netcode & Multiplayer
  7. Analytics & Telemetry
  8. Grants & Non-Dilutive Funding
  9. Business Formation & Banking
  10. Business Credit Building
  11. Funding & Investor Resources
  12. Marketing & Distribution
  13. Fighting Game Community (FGC)
  14. Subreddits & Online Communities
  15. Books
  16. Market Intelligence

ResourceURLNotes
UE5 Official Docshttps://dev.epicgames.com/documentation/en-us/unreal-engine/Start here
UE5 C++ Quick Starthttps://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-cpp-quick-startFirst C++ class tutorial
Epic C++ Coding Standardhttps://dev.epicgames.com/documentation/en-us/unreal-engine/epic-cplusplus-coding-standard-for-unreal-engineFollow this for all C++

GAS is the framework we use for all abilities, stats, and combat effects. Epic uses it internally (Fortnite, Paragon).

ResourceURLNotes
Official GAS Docshttps://dev.epicgames.com/documentation/en-us/unreal-engine/gameplay-ability-system-for-unreal-engineStart here
Understanding GAShttps://dev.epicgames.com/documentation/en-us/unreal-engine/understanding-the-unreal-engine-gameplay-ability-systemConcepts overview
GAS Community Docs (tranek)https://github.com/tranek/GASDocumentation5.6k stars. THE definitive community reference. Read this cover-to-cover.
GASShooter (tranek)https://github.com/tranek/GASShooterAdvanced GAS techniques in an FPS/TPS sample
Your First 60 Minutes with GAShttps://dev.epicgames.com/community/learning/tutorials/8Xn9/unreal-engine-epic-for-indies-your-first-60-minutes-with-gameplay-ability-systemOfficial hands-on tutorial
GAS Best Practices for Setuphttps://dev.epicgames.com/community/learning/tutorials/DPpd/unreal-engine-gameplay-ability-system-best-practices-for-setupArchitecture guide
Getting Started with GAS (5.4)https://dev.epicgames.com/community/learning/tutorials/z0Rx/getting-started-with-the-gameplay-ability-system-gas-in-unreal-engine-5-4Community tutorial
Getting Started with GAS (5.6)https://forums.unrealengine.com/t/community-tutorial-getting-started-with-the-gameplay-ability-system-gas-in-unreal-engine-5-6/2601960Latest version
Vorixo: The Truth of GAShttps://vorixo.github.io/devtricks/gas/Advanced deep-dive
Laura’s Simple GAS Tutorialhttps://landelare.github.io/2024/01/15/simple-gas-tutorial.htmlBeginner-friendly
Udemy: UE5 GAS Crash Coursehttps://www.udemy.com/course/ue5-gas-crash-course/Paid course (comprehensive)
Udemy: UE5 GAS Top Down RPGhttps://www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/Build full RPG with GAS

The Python plugin is how our agents automate the editor. Must be enabled in every project.

ResourceURLNotes
Official Python Scripting Docshttps://dev.epicgames.com/documentation/en-us/unreal-engine/scripting-the-unreal-editor-using-pythonHow to enable + API reference
Ryan DowlingSoka’s Python Tipshttps://ryandowlingsoka.com/unreal/python-in-unreal/Best community resource for practical tips
Epic’s Python Scripting Coursehttps://forums.unrealengine.com/t/course-utilizing-python-for-editor-scripting-in-unreal-engine/575772Official course
Udemy: Python for UE Editor Toolshttps://www.udemy.com/course/ue4python/Paid course
UnrealEditorPythonScripts (GitHub)https://github.com/mamoniem/UnrealEditorPythonScriptsCollection of example scripts
Python Script Editor Pluginhttps://minimalefforttech.github.io/UnrealPythonScriptEditor/Enhanced editor with syntax highlighting
Unreal Script Editor (hannesdelbeke)https://github.com/hannesdelbeke/unreal-script-editorMaya-style Python editor for UE
Forum: Python Scripting Feedbackhttps://forums.unrealengine.com/t/python-scripting-feedback-thread/111642Community discussion
Forum: Python Automation Ideashttps://forums.unrealengine.com/t/what-did-you-automate-with-python-scripts/119222Real use cases

How to Enable:

  1. Open your UE5 Project -> Edit > Plugins
  2. Navigate to the Scripting section
  3. Check Python Editor Script Plugin -> Enable
  4. Restart the editor

UE5 Learning Agents (Reinforcement Learning)

Section titled “UE5 Learning Agents (Reinforcement Learning)”

Epic’s built-in ML plugin for training AI bots. We use this for automated balance testing.

ResourceURLNotes
Learning Agents Intro (5.3)https://dev.epicgames.com/community/learning/tutorials/8OWY/unreal-engine-learning-agents-introduction-5-3Official introduction
Learning Agents Course (5.4)https://dev.epicgames.com/community/learning/courses/kRm/unreal-engine-learning-agents-5-4/owjW/unreal-engine-learning-to-drive-5-4”Learning to Drive” tutorial
Learning Agents Course (5.5)https://forums.unrealengine.com/t/course-learning-agents-5-5/2123144Updated for 5.5
Hugging Face Deep RL Coursehttps://huggingface.co/learn/deep-rl-course/en/unitbonus3/learning-agentsExcellent third-party walkthrough
Learning Environment (GitHub)https://github.com/XanderBert/Unreal-Engine-Learning-Agents-Learning-EnvironmentProject files + writeup
80.lv: UE5.3 ML Pluginhttps://80.lv/articles/unreal-engine-5-3-s-new-plug-in-lets-you-train-npcs-via-machine-learningOverview article
GDC 2024 Talks and Demoshttps://dev.epicgames.com/community/learning/paths/Zj3/unreal-engine-fortnite-state-of-unreal-gdc-2024-talks-and-demosCheck for Learning Agents presentations

How to Enable: Edit > Plugins > Learning Agents -> Enable, add LearningAgents to your module’s DependencyModuleNames.

ResourceURLNotes
Deep RL for Fighting Games (IEEE)https://ieeexplore.ieee.org/document/9231639Academic: “Mastering Fighting Game Using Deep RL”
DareFightingICE AI Competitionhttps://www.ice.ci.ritsumei.ac.jp/~ftgaic/index-4.htmlAI fighting game competition
arXiv: Level Balancing with RLhttps://arxiv.org/abs/2503.24099March 2025 — extends RL to game balancing
Stable-Baselines3https://github.com/DLR-RM/stable-baselines3Python RL library (PPO, SAC, etc.)

DetailInfo
Websitehttps://www.codegpt.co/
VS Code Extensionhttps://marketplace.visualstudio.com/items?itemName=DanielSanMedium.dscodegpt
UE5 Agenthttps://www.codegpt.co/agents/unreal-engine-v5
C++ Agenthttps://www.codegpt.co/agents/c-plus-plus
Free Tier30 interactions/month, 200 code completions/month
PaidStarting at ~$7.20/month
BYOKYes — bring your own OpenAI, Anthropic, Google, etc. API keys

Why CodeGPT for UE5: Dedicated Unreal Engine agent understands GAS, Game Modes, Pawns, Controllers, Blueprint patterns, Nanite, Lumen, Chaos Physics, Niagara VFX, and MetaHuman. Generic tools miss UE5-specific macros.

DetailInfo
Websitehttps://github.com/features/copilot
Planshttps://github.com/features/copilot/plans
Free Tier2,000 inline suggestions/month + 50 premium requests/month
Copilot Pro$10/month or $100/year (unlimited completions, 300 premium requests)
Copilot Pro+$39/month (1,500 premium requests)
GDC 2025 Talkhttps://schedule.gdconf.com/session/accelerating-your-inner-loop-with-visual-studio-and-github-copilot-presented-by-microsoft/911778
UnrealCopilot (UE5 Plugin)https://github.com/atgoldberg/UnrealCopilot — integrates GitHub models directly into UE5 Editor
DetailInfo
Websitehttps://www.cursor.com/
Free TierLimited Tab and Agent usage
Pro$20/month (unlimited Tab, $20 credit pool for premium models)
Ultra$200/month (~20x Pro usage)
Key FeatureMulti-file editing (Composer mode), codebase indexing, Agent mode
FeatureCodeGPTGitHub CopilotCursor
TypeVS Code ExtensionVS Code ExtensionStandalone IDE (VS Code fork)
UE5-specific agentYesVia UnrealCopilot pluginNo (general purpose)
Multi-file editsLimitedLimitedYes (Composer mode)
Codebase indexingNoNoYes (semantic search)
BYOKYesNoYes
Free tier30 interactions/mo2,000 suggestions/moLimited
Pro price~$7.20/mo$10/mo$20/mo

Recommendation: Start with GitHub Copilot Free + CodeGPT Free (BYOK with Claude API key). Upgrade to Cursor Pro once the codebase grows large enough to need multi-file refactoring.


The framework we’ll use to build our custom agent pipelines (Move Generation Agent, Balance Bot, etc.).

ResourceURLNotes
LangChain Websitehttps://www.langchain.com/MIT-licensed, free forever
LangChain Open Sourcehttps://www.langchain.com/langchainThe core framework
LangGraphhttps://www.langchain.com/langgraphStateful agent workflows as graphs
LangGraph GitHubhttps://github.com/langchain-ai/langgraphSource code
Documentationhttps://docs.langchain.com/Full docs
Agents Docshttps://docs.langchain.com/oss/python/langchain/agentsBuilding agents
LangChain Academyhttps://academy.langchain.com/courses/intro-to-langgraphFree course on LangGraph
Deep Agentshttps://github.com/langchain-ai/deepagentsAgent harness with planning + subagents
Pricinghttps://www.langchain.com/pricingOpen source = free. Hosted platform: free up to 100k nodes/month
ResourceURLNotes
Claude API Docshttps://platform.claude.com/docs/Full API documentation
Structured Outputshttps://platform.claude.com/docs/en/build-with-claude/structured-outputsGuaranteed JSON schema compliance
Agent SDKhttps://platform.claude.com/docs/en/agent-sdk/structured-outputsBuilding agents with structured output
Pricing~$3-15/1M tokens depending on modelSonnet recommended for generation tasks
ResourceURLNotes
Websitehttps://inworld.ai/AI-powered NPCs with personality, memory, emotion
GDC 2025 Recaphttps://inworld.ai/blog/gdc-2025Production AI for games — 200ms response times
UE5 IntegrationBuilt-in pluginIntegrates via Unity, UE5, and WebSDK
ResourceURLNotes
Google Cloud: 90% of Game Devs Using AIhttps://www.googlecloudpresscorner.com/2025-08-18-90-of-Games-Developers-Already-Using-AI-in-Workflows,-According-to-New-Google-Cloud-ResearchIndustry validation
Databricks: Agentic AI in Gameshttps://www.databricks.com/blog/leveraging-agentic-ai-gamesCase studies
EPAM: Gaming & Agentic AI (Devcom 2025)https://www.epam.com/insights/blogs/gaming-in-the-era-of-agentic-ai-insights-from-epam-s-devcom-2025-panelPanel discussion

DetailInfo
Websitehttps://www.tripo3d.ai/
Studiohttps://studio.tripo3d.ai/home
APIhttps://www.tripo3d.ai/api
Pricinghttps://www.tripo3d.ai/pricing
Free Tier300 credits/month, 1 concurrent task, public models (CC BY 4.0)
UE5 PluginYes, native
Auto-Rig Guidehttps://www.tripo3d.ai/content/en/guide/the-best-unreal-engine-auto-rig-plugin-tools
Best ForCharacter generation — prioritizes quad topology (critical for animation)
DetailInfo
Websitehttps://www.meshy.ai/
APIhttps://www.meshy.ai/api
Pricinghttps://www.meshy.ai/pricing
Free Tier200 credits/month (~4-5 models)
Pro$20/month, 1,000 credits, 10 concurrent tasks
UE5 PluginYes, native
Unique FeatureText-to-Texture: apply AI textures to existing models
Best ForStage props, environment assets, weapons
DetailInfo
Websitehttps://www.3daistudio.com/
Price$19/month+
Tool Comparison (2026)https://www.3daistudio.com/3d-generator-ai-comparison-alternatives-guide/best-3d-generation-tools-2026/10-ai-3d-tools-game-devs-text-to-playable-assets-2026

Asset Pipeline: Text to Playable Character

Section titled “Asset Pipeline: Text to Playable Character”
1. TEXT PROMPT -> 2. AI GENERATION -> 3. AUTO-RIG -> 4. MANUAL CLEANUP -> 5. IMPORT TO UE5 -> 6. ANIMATE
(Describe) (Tripo/Meshy) (Tripo/Mixamo) (Blender: topology, (FBX, Python batch) (DeepMotion/Mixamo)
~20 seconds auto-skeleton UVs, polycount)

Non-Negotiable Cleanup Step: AI meshes come at 50k-100k+ polys. Fighting game characters need 15k-30k for performance. Always retopologize, fix UVs, verify rig weights for extreme poses (splits, uppercuts, throws), and create LODs for skeletal meshes.


DetailInfo
Websitehttps://www.deepmotion.com/
Animate 3Dhttps://www.deepmotion.com/animate-3d
Pricinghttps://www.deepmotion.com/pricing
Free Tier60 seconds of animation/month, 2 people tracked
Starter$9/month (annual) — 180 credits, 20s per clip
Professional$39/month (annual) — 1,500 credits, 120s per clip
UE5 Guidehttps://www.deepmotion.com/post/deepmotion-ue5-animation-retargeting-just-got-easier
MetaHumanDirect support with “Root Joint at Origin” setting
SayMotionText-to-animation: type “jumping roundhouse kick” and get FBX

Workflow for Fighting Game Animations:

  1. Record video of martial arts move (phone camera)
  2. Upload to Animate 3D
  3. Enable hand/face tracking for realism
  4. Download as FBX
  5. Import to UE5, auto-retarget to fighter skeleton
  6. Adjust timing in Sequencer to match frame data
DetailInfo
Websitehttps://www.mixamo.com/
CostCompletely free — requires free Adobe ID only
FeaturesAuto-rigging + thousands of pre-made animations
ExportsFBX compatible with UE5, Unity, Blender
Use CaseStandard animations (walk, run, idle, basic attacks), auto-rigging uploaded models
ToolURLMethodBest For
RADiCALhttps://radicalmotion.com/unrealReal-time webcamLive preview in UE5 via Live Link
Move.aihttps://www.move.ai/Multi-camera systemProduction quality (optical-grade)
Rokokohttps://www.rokoko.com/Sensor suit + Vision AIProfessional mocap
ResourceURLNotes
TATO: Best AI Video-to-Mocap (2025)https://tato.studio/best-ai-video-to-mocapTool comparison
Rokoko: Future of Motion Capturehttps://www.rokoko.com/insights/the-future-of-motion-captureIndustry trends

DetailInfo
Websitehttps://www.ggpo.net/
LicenseMIT (free, open source)
What It DoesRollback netcode SDK — predicts inputs, speculatively executes, rolls back on misprediction
Created ByTony Cannon (co-founder of EVO)
ResourceURLNotes
API Docshttps://dev.epicgames.com/documentation/en-us/unreal-engine/API/Plugins/NetworkPredictionOfficial API reference
Mover Plugin Integrationhttps://dev.epicgames.com/documentation/en-us/unreal-engine/mover-in-unreal-engineUses Network Prediction for movement rollback
Kieran Newland: Using Network Predictionhttps://www.kierannewland.co.uk/using-the-network-prediction-plugin/Practical walkthrough
Vorixo: Networked Physics (5.4)https://vorixo.github.io/devtricks/phys-prediction-use/Advanced networked physics
ResourceURLNotes
Rollback Netcode Shooter (GitHub)https://github.com/TheFiftGuy/Rollback-Networking-ShooterGGPO + UE5 FPS demo
SnapNet: Netcode Part 2 - Rollbackhttps://www.snapnet.dev/blog/netcode-architectures-part-2-rollback/Excellent conceptual overview
SnapNet: Lag Compensation in UE5https://www.snapnet.dev/blog/performing-lag-compensation-in-unreal-engine-5/Practical implementation
MultiplayerNetworking.comhttps://multiplayernetworking.com/Curated list of multiplayer resources
ThreadURL
How to Implement Rollback in UE5?https://forums.unrealengine.com/t/how-to-implement-rollback-netcode-on-ue5/1175132
Implementing Rollback Netcodehttps://forums.unrealengine.com/t/implementing-rollback-netcode/1693908
GGPO Open Source: Why No UE5 Integration?https://forums.unrealengine.com/t/its-been-almost-a-year-since-ggpo-went-open-source-how-come-no-information-about-integration/147671
EOS + Rollback Plans?https://eoshelp.epicgames.com/s/question/0D54z00007WaCBJCA3/

DetailInfo
Websitehttps://gameanalytics.com/
UE5 Plugin (Fab)https://www.unrealengine.com/marketplace/en-US/product/gameanalytics
UE5 SDK (GitHub)https://github.com/GameAnalytics/GA-SDK-UNREAL
UE5 Docshttps://docs.gameanalytics.com/event-tracking-and-integrations/sdks-and-collection-api/game-engine-sdks/unreal/
Pricinghttps://gameanalytics.com/pricing
Free TierCore features free — dashboards, LiveOps, AB testing, funnels
Indie Programhttps://gameanalytics.com/pricing/indie — studios with <100K MAU

Dashboards: Real-time, Acquisition, Engagement, Monetization, Progression, Resources, Custom.

DetailInfo
Websitehttps://steamdb.info/
Sales Historyhttps://steamdb.info/sales/history/
FAQhttps://steamdb.info/faq/
Primerhttps://steamdb.info/blog/steamdb-simple-primer/
Browser ExtensionChrome/Edge/Firefox — overlays historical prices and player stats on Steam pages
CostFree

DetailInfo
URLhttps://www.unrealengine.com/en-US/megagrants
StatusActive (2,100+ projects funded across 102 countries)
AwardUp to $150,000 per project, non-dilutive
2026 Cycle 1Open now, closes March 20, 2026
2026 Cycle 2June 29 - September 4, 2026
TipNeed a working prototype or significant progress. Apply with Vertical Slice by Month 3.
2025 Recap / 2026 Infohttps://www.unrealengine.com/en-US/news/epic-megagrants-2025-recap-first-submissions-are-now-open
DetailInfo
URLhttps://blackambitionprize.com/
Applyhttps://blackambitionprize.com/apply-now/
Founded ByPharrell Williams
Award$20,000 - $100,000 per venture. $1,000,000 total prize pool.
EligibilityBlack or Hispanic founder, tested concept/MVP, raised <$1M dilutive
2026 TimelineApplications open February 2026 (now)
HBCU Prizehttps://blackambitionprize.com/the-black-ambition-hbcu-prize/
FAQhttps://blackambitionprize.com/faqs/
DetailInfo
URLhttps://www.nvidia.com/en-us/startups/
CostFree. No fees, no equity, no deadlines. Rolling applications.
BenefitsDLI training credits, SDK access, hardware discounts, AWS credits ($25k-$100k), VC network access, co-marketing
Eligibility1+ developer, working website, incorporated, <10 years old
MaintenanceUpdate profile every 6 months
Contactinceptionprogram@nvidia.com
Guidehttps://www.thundercompute.com/blog/nvidia-inception-program-guide
TipLead with the AI angle (agentic pipeline, AI-driven animation). This is an AI startup program.
GrantFocusNotes
Unreal Engine Sponsored ProgramUE5 projectsCheck Epic’s announcements
Meta Quest Developer GrantsVR/Quest 3 projectsFor VR port
Google for GamesCloud/AI in gamesVarious programs

ServiceURLCostNotes
Stripe Atlashttps://stripe.com/atlas$500 one-timeC-Corp or LLC, next-day filing, EIN, equity issuance, 83(b) filing, first year registered agent
Clerkyhttps://www.clerky.com/$427-$819C-Corp only, more post-incorporation docs (fundraising, hiring templates)

Comparison: Stripe Atlas for simple all-in-one. Clerky for more legal document management. Both Delaware C-Corp.

For Amina Games (S-Corp first): File state Articles of Incorporation directly (not through Atlas/Clerky which do C-Corps). Use IRS Form 2553 for S-Corp election. Convert to Delaware C-Corp later before raising VC.

ServiceURLCostNotes
Mercuryhttps://mercury.com/Free (no monthly fees, no minimums)FDIC up to $5M, SAFE builder, API access, venture debt access, 1.5% cashback credit card

Mercury is the default startup bank in 2026. SAFE builder and investor database are directly useful for fundraising.

ServiceURLCostNotes
Carta Launchhttps://carta.com/equity-management/launch/Free (<25 stakeholders, <$1M raised)Cap table, fundraising insights, SAFE generation, equity issuance
AlternativesPulley, Cake EquityVariousConsider if Carta pricing becomes unreasonable on paid tiers

ServiceURLCostNotes
Nav.comhttps://www.nav.com/Free basic check; Track: $39.99/mo; Build: $49.99/mo; Expand: $79.99/moOnly platform with FICO SBSS score (what SBA lenders actually use)
D&B DUNS Numberhttps://www.dnb.com/en-us/smb/duns/get-a-duns.htmlFree (30 business days to process)Required for government grants, Apple/Google developer accounts, business credit
DUNS Lookuphttps://www.dnb.com/en-us/smb/duns/duns-lookup.htmlFreeCheck if you already have one

Tip: Apply for DUNS number the same day you get your EIN. The 30-day wait means start immediately.

Tier 1 Vendors (Net-30, Report to Bureaus)

Section titled “Tier 1 Vendors (Net-30, Report to Bureaus)”

Start here to build Paydex score. Buy small supplies, pay 10 days early.

VendorWhat They SellReports To
UlineShipping suppliesD&B, Experian, Equifax
QuillOffice suppliesD&B, Experian
GraingerIndustrial suppliesD&B
Summa OfficeOffice suppliesD&B, Experian
ResourceURLNotes
Credit Suite Podcasthttps://www.creditsuite.com/podcast/business-credit/Ongoing business credit education by Ty Crandall

ToolURLCostNotes
Carta Launchhttps://carta.com/equity-management/launch/FreeSAFE generation + cap table
Mercury SAFE BuilderBuilt into MercuryFreeBuild SAFEs, track SAFE investments
Crunchbasehttps://www.crunchbase.com/Free tier availableBasic funding data, investor lookup
PitchBookhttps://pitchbook.com/~$25k/year (enterprise)Premium VC/PE data. Overkill for pre-seed — use through accelerators or university access
ResourceURLNotes
SBA 7(a) Loanshttps://www.sba.gov/funding-programs/loans/7a-loansUp to $5M, SBA guarantees 75-85%
Eligibilityhttps://www.sba.gov/partners/lenders/7a-loan-program/terms-conditions-eligibilityNeed 680+ personal credit for startups
SBA 7(a) for Startupshttps://www.sba7a.loans/sba-7a-loans-for-startups-and-entrepreneurs/Detailed guide
SBA Microloanshttps://www.sba.gov/funding-programs/loans/microloansUp to $50k, more accessible for early-stage

Reality Check: SBA lenders want 2+ years of history and positive cash flow. For pre-revenue, SBA Microloans are more realistic. Consider SBA 7(a) after traction.


ResourceURLNotes
Steam Partner Portalhttps://partner.steamgames.com/Where you publish
Steam Next Festhttps://store.steampowered.com/sale/nextfestFree. 3x per year.
2026 DatesFeb 23-Mar 2, June 15-22 (target), Oct 19-26Developer docs: https://partner.steamgames.com/doc/marketing/upcoming_events/nextfest/2026february
Wishlist Benchmarkshttps://howtomarketagame.com/2025/03/26/benchmarks-how-many-wishlists-can-i-get-from-steam-next-fest/Average: 1-2k wishlists. Strong: 5-7k+. Top: 50k+
11 SNF Marketing Strategieshttps://www.biggamesmachine.com/steam-next-fest-marketing-strategies/Tactical guide
How To Market A Game (Blog)https://howtomarketagame.com/Essential reading for indie marketing

Key Insight: Steam Next Fest amplifies existing momentum — it doesn’t create it. Build wishlist count BEFORE the event.

ToolURLCostNotes
Discordhttps://discord.com/FreeThe home base. Setup roles, bots, verification.
Canny.iohttps://canny.io/Free tierFeature voting + public roadmap (better than Trello for users)
Start.gghttps://www.start.gg/FreeTournament platform for creating and finding FGC events
ToolURLNotes
ConvertKithttps://convertkit.com/Email capture for landing page
Mailchimphttps://mailchimp.com/Alternative email platform
PressKit()https://dopresskit.com/Standard indie game press kit generator

TournamentDateLocationURL
EVO 2026June 26-28Las Vegas Convention Centerhttps://evo.gg/events/evo2026/
EVO Japan 2026May 1-3Japanhttps://evo.gg/events/
Combo Breaker 2026May 22-24Schaumburg, ILhttps://combobreaker.org/
CEO 2026August 14-16Orlando, FLhttps://ceogaming.org/
EVO France 2026October 9-11Francehttps://evo.gg/events/
SiteURLWhat It’s For
Infil’s Fighting Game Glossaryhttps://glossary.infil.net/THE definitive FGC terminology reference
Dustloop Wikihttps://dustloop.com/Frame data + system mechanics (anime fighters)
SuperCombohttps://supercombo.gg/News, tournament coverage, community wikis
EventHubshttps://www.eventhubs.com/FGC news aggregator
TopTier.gghttps://toptier.gg/FGC articles and features
Liquipedia FGChttps://liquipedia.net/fighters/Brackets, player profiles, results
CreatorPlatformFocus
Maximilian DoodYouTube / TwitchLargest FGC creator. Bridges casual and competitive.
Justin WongYouTube (406K) / Twitch (264K)9 EVO titles. Guinness World Record holder.
SajamYouTube / TwitchCommentary, talk shows, Sajam Slam tournaments
Brian_FYouTube / Podcast”Trash Talk” podcast. Street Fighter focused.
Triple K.O. PodcastSpotify / YouTubeWeekly FGC podcast with Max, Justin, Matt McMuscles

Search on DISBOARD: https://disboard.org/servers/tag/fgc

ServerFocus
FGHQAll fighting games, all skill levels, daily lobbies
DojoCloudMulti-game, weekly tournaments (Guilty Gear Strive focus)
OOC CommunityStreet Fighter 6 + Tekken 8 coaching

SubredditMembersBest For
r/gamedev2M+https://www.reddit.com/r/gamedev/ — Technical questions, postmortems, business advice
r/unrealengine300K+https://www.reddit.com/r/unrealengine/ — UE5-specific questions, blueprints, optimization
r/indiegaming600K+https://www.reddit.com/r/indiegaming/ — Showcasing to players (needs dev flair + gameplay footage)
r/IndieDev400K+https://www.reddit.com/r/IndieDev/ — WIP screenshots, GIFs, progress updates (relaxed)
r/Fightershttps://www.reddit.com/r/Fighters/ — FGC news, tournaments, controller discussions
CommunityURLNotes
Epic Developer Forumshttps://forums.unrealengine.com/Official UE5 support
Discord: Unreal SlackersSearch DiscordLarge UE5 community
Discord: Game Dev LeagueSearch DiscordGeneral game dev

BookAuthorWhy Read It
Blood, Sweat, and PixelsJason SchreierBehind-the-scenes of shipping games (AAA and indie). Essential reading.
Press ResetJason SchreierStudio closures and career turbulence in gaming.
The Indie Game Developer HandbookRichard Hill-WhittallCovers funding, QA, publishing, marketing — full lifecycle.
Masters of DoomDavid Kushnerid Software’s founding story (Doom, Quake). Reads like a thriller.
Independent By DesignVariousCreative process from 20+ indie creators (Lucas Pope, Frictional Games, Roll7).
BookAuthorWhy Read It
The Art of Game Design: A Book of LensesJesse SchellTHE definitive game design textbook. Uses “lenses” to analyze decisions.
Game FeelSteve SwinkCritical for fighting games. The hidden language of how games “feel” at a frame level.
A Theory of Fun for Game DesignRaph KosterWhat makes games fun, explained visually. Short and foundational.
Game Design WorkshopTracy FullertonHands-on prototyping, playtesting, and revision exercises.
Rules of PlayKatie Salen & Eric ZimmermanComprehensive theoretical framework. Academic but authoritative.

No canonical book exists. Knowledge lives in:

BookAuthorNotes
The Zero-Budget Game Marketing ManualSUPERSTRINGFree on itch.io. Practical indie marketing guide.
BookAuthorWhy Read It
Venture DealsBrad Feld & Jason MendelsonThe bible of VC term sheets. Covers valuation, negotiation.
The Art of Startup FundraisingAlejandro CremadesStep-by-step funding guide from a serial entrepreneur.
The Startup Funding BookNicolaj Hojer NielsenFree PDF: https://innovation.ucsd.edu/startup/startup-toolkit/Startup-Funding-Book.pdf
The Startup Owner’s ManualSteve Blank & Bob DorfCustomer development methodology. Taught at Stanford, Berkeley.
The Art of the Start 2.0Guy KawasakiLaunch guide from former Apple evangelist.
Mastering the VC GameJeffrey BussgangFinding a VC partner, not just a check writer.
BookAuthorWhy Read It
Business Credit DecodedTy CrandallBuild business credit, get credit lines without personal guarantees.
The Business Credit PlaybookAnthony Kasongo & Ty CrandallStep-by-step regardless of personal credit score.
The Entrepreneur’s Guide to Business LawConstance Bagley & Craig DauchyLegal aspects: incorporating, raising capital, contracts, IP.

ToolURLCostBest For
SensorTowerhttps://sensortower.com/Enterprise (very expensive, sales call required)Mobile market intelligence. GameIQ for sub-genre analysis.
SensorTower VGIhttps://sensortower.com/product-video-game-insightsEnterprisePC and console data
Gamalytichttps://gamalytic.com/AffordableSteam revenue estimates, genre analysis
VG Insightshttps://vginsights.com/AffordableSteam market data

For Indies: Skip SensorTower. Use SteamDB (free) + Gamalytic/VG Insights for PC data.

ToolURLCostNotes
Crunchbasehttps://www.crunchbase.com/Free tierBasic funding data, investor lookup. Start here.
PitchBookhttps://pitchbook.com/~$25k/year4.8M+ company profiles. Overkill for pre-seed. Access through accelerators.

Based on all resources above, prioritized by impact and urgency:

  • Apply to NVIDIA Inception — Free, rolling, no deadline. Do it today.
  • Request DUNS Number — Free, takes 30 days. Start now.
  • Register for Black Ambition — Applications open now (February 2026).
  • Submit Epic MegaGrants Cycle 1 — Closes March 20, 2026.
  • Open Mercury Bank account — Free, no minimums.
  • Set up Carta Launch — Free cap table before issuing equity.
  • Install CodeGPT + Copilot Free — Immediate coding productivity.
  • Enable UE5 Python Plugin — Opens the door for all agentic automation.
  • Target Steam Next Fest June 2026 — (October 2026 as fallback).
  • Start DeepMotion free tier — Test animation capture for fighter moves.

This document is a living reference. Update it as tools change, new grants open, or better resources are discovered.