Resource Library
Table of Contents
Section titled “Table of Contents”- Game Engine & Core Tech
- AI Coding Assistants
- Agentic AI Frameworks
- 3D Asset Generation
- Animation & Motion Capture
- Netcode & Multiplayer
- Analytics & Telemetry
- Grants & Non-Dilutive Funding
- Business Formation & Banking
- Business Credit Building
- Funding & Investor Resources
- Marketing & Distribution
- Fighting Game Community (FGC)
- Subreddits & Online Communities
- Books
- Market Intelligence
1. Game Engine & Core Tech
Section titled “1. Game Engine & Core Tech”Unreal Engine 5 (Primary Engine)
Section titled “Unreal Engine 5 (Primary Engine)”| Resource | URL | Notes |
|---|---|---|
| UE5 Official Docs | https://dev.epicgames.com/documentation/en-us/unreal-engine/ | Start here |
| UE5 C++ Quick Start | https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-cpp-quick-start | First C++ class tutorial |
| Epic C++ Coding Standard | https://dev.epicgames.com/documentation/en-us/unreal-engine/epic-cplusplus-coding-standard-for-unreal-engine | Follow this for all C++ |
Gameplay Ability System (GAS)
Section titled “Gameplay Ability System (GAS)”GAS is the framework we use for all abilities, stats, and combat effects. Epic uses it internally (Fortnite, Paragon).
UE5 Python Editor Scripting
Section titled “UE5 Python Editor Scripting”The Python plugin is how our agents automate the editor. Must be enabled in every project.
How to Enable:
- Open your UE5 Project ->
Edit > Plugins - Navigate to the
Scriptingsection - Check
Python Editor Script Plugin-> Enable - Restart the editor
UE5 Learning Agents (Reinforcement Learning)
Section titled “UE5 Learning Agents (Reinforcement Learning)”Epic’s built-in ML plugin for training AI bots. We use this for automated balance testing.
How to Enable: Edit > Plugins > Learning Agents -> Enable, add LearningAgents to your module’s DependencyModuleNames.
RL for Fighting Game Balance (Research)
Section titled “RL for Fighting Game Balance (Research)”| Resource | URL | Notes |
|---|---|---|
| Deep RL for Fighting Games (IEEE) | https://ieeexplore.ieee.org/document/9231639 | Academic: “Mastering Fighting Game Using Deep RL” |
| DareFightingICE AI Competition | https://www.ice.ci.ritsumei.ac.jp/~ftgaic/index-4.html | AI fighting game competition |
| arXiv: Level Balancing with RL | https://arxiv.org/abs/2503.24099 | March 2025 — extends RL to game balancing |
| Stable-Baselines3 | https://github.com/DLR-RM/stable-baselines3 | Python RL library (PPO, SAC, etc.) |
2. AI Coding Assistants
Section titled “2. AI Coding Assistants”CodeGPT
Section titled “CodeGPT”| Detail | Info |
|---|---|
| Website | https://www.codegpt.co/ |
| VS Code Extension | https://marketplace.visualstudio.com/items?itemName=DanielSanMedium.dscodegpt |
| UE5 Agent | https://www.codegpt.co/agents/unreal-engine-v5 |
| C++ Agent | https://www.codegpt.co/agents/c-plus-plus |
| Free Tier | 30 interactions/month, 200 code completions/month |
| Paid | Starting at ~$7.20/month |
| BYOK | Yes — bring your own OpenAI, Anthropic, Google, etc. API keys |
Why CodeGPT for UE5: Dedicated Unreal Engine agent understands GAS, Game Modes, Pawns, Controllers, Blueprint patterns, Nanite, Lumen, Chaos Physics, Niagara VFX, and MetaHuman. Generic tools miss UE5-specific macros.
GitHub Copilot
Section titled “GitHub Copilot”| Detail | Info |
|---|---|
| Website | https://github.com/features/copilot |
| Plans | https://github.com/features/copilot/plans |
| Free Tier | 2,000 inline suggestions/month + 50 premium requests/month |
| Copilot Pro | $10/month or $100/year (unlimited completions, 300 premium requests) |
| Copilot Pro+ | $39/month (1,500 premium requests) |
| GDC 2025 Talk | https://schedule.gdconf.com/session/accelerating-your-inner-loop-with-visual-studio-and-github-copilot-presented-by-microsoft/911778 |
| UnrealCopilot (UE5 Plugin) | https://github.com/atgoldberg/UnrealCopilot — integrates GitHub models directly into UE5 Editor |
Cursor IDE
Section titled “Cursor IDE”| Detail | Info |
|---|---|
| Website | https://www.cursor.com/ |
| Free Tier | Limited Tab and Agent usage |
| Pro | $20/month (unlimited Tab, $20 credit pool for premium models) |
| Ultra | $200/month (~20x Pro usage) |
| Key Feature | Multi-file editing (Composer mode), codebase indexing, Agent mode |
Comparison
Section titled “Comparison”| Feature | CodeGPT | GitHub Copilot | Cursor |
|---|---|---|---|
| Type | VS Code Extension | VS Code Extension | Standalone IDE (VS Code fork) |
| UE5-specific agent | Yes | Via UnrealCopilot plugin | No (general purpose) |
| Multi-file edits | Limited | Limited | Yes (Composer mode) |
| Codebase indexing | No | No | Yes (semantic search) |
| BYOK | Yes | No | Yes |
| Free tier | 30 interactions/mo | 2,000 suggestions/mo | Limited |
| Pro price | ~$7.20/mo | $10/mo | $20/mo |
Recommendation: Start with GitHub Copilot Free + CodeGPT Free (BYOK with Claude API key). Upgrade to Cursor Pro once the codebase grows large enough to need multi-file refactoring.
3. Agentic AI Frameworks
Section titled “3. Agentic AI Frameworks”LangChain / LangGraph
Section titled “LangChain / LangGraph”The framework we’ll use to build our custom agent pipelines (Move Generation Agent, Balance Bot, etc.).
| Resource | URL | Notes |
|---|---|---|
| LangChain Website | https://www.langchain.com/ | MIT-licensed, free forever |
| LangChain Open Source | https://www.langchain.com/langchain | The core framework |
| LangGraph | https://www.langchain.com/langgraph | Stateful agent workflows as graphs |
| LangGraph GitHub | https://github.com/langchain-ai/langgraph | Source code |
| Documentation | https://docs.langchain.com/ | Full docs |
| Agents Docs | https://docs.langchain.com/oss/python/langchain/agents | Building agents |
| LangChain Academy | https://academy.langchain.com/courses/intro-to-langgraph | Free course on LangGraph |
| Deep Agents | https://github.com/langchain-ai/deepagents | Agent harness with planning + subagents |
| Pricing | https://www.langchain.com/pricing | Open source = free. Hosted platform: free up to 100k nodes/month |
Claude API (for Move Generation Agent)
Section titled “Claude API (for Move Generation Agent)”| Resource | URL | Notes |
|---|---|---|
| Claude API Docs | https://platform.claude.com/docs/ | Full API documentation |
| Structured Outputs | https://platform.claude.com/docs/en/build-with-claude/structured-outputs | Guaranteed JSON schema compliance |
| Agent SDK | https://platform.claude.com/docs/en/agent-sdk/structured-outputs | Building agents with structured output |
| Pricing | ~$3-15/1M tokens depending on model | Sonnet recommended for generation tasks |
Inworld AI (AI NPCs)
Section titled “Inworld AI (AI NPCs)”| Resource | URL | Notes |
|---|---|---|
| Website | https://inworld.ai/ | AI-powered NPCs with personality, memory, emotion |
| GDC 2025 Recap | https://inworld.ai/blog/gdc-2025 | Production AI for games — 200ms response times |
| UE5 Integration | Built-in plugin | Integrates via Unity, UE5, and WebSDK |
Industry References
Section titled “Industry References”| Resource | URL | Notes |
|---|---|---|
| Google Cloud: 90% of Game Devs Using AI | https://www.googlecloudpresscorner.com/2025-08-18-90-of-Games-Developers-Already-Using-AI-in-Workflows,-According-to-New-Google-Cloud-Research | Industry validation |
| Databricks: Agentic AI in Games | https://www.databricks.com/blog/leveraging-agentic-ai-games | Case studies |
| EPAM: Gaming & Agentic AI (Devcom 2025) | https://www.epam.com/insights/blogs/gaming-in-the-era-of-agentic-ai-insights-from-epam-s-devcom-2025-panel | Panel discussion |
4. 3D Asset Generation
Section titled “4. 3D Asset Generation”Tripo AI (Best for Characters)
Section titled “Tripo AI (Best for Characters)”| Detail | Info |
|---|---|
| Website | https://www.tripo3d.ai/ |
| Studio | https://studio.tripo3d.ai/home |
| API | https://www.tripo3d.ai/api |
| Pricing | https://www.tripo3d.ai/pricing |
| Free Tier | 300 credits/month, 1 concurrent task, public models (CC BY 4.0) |
| UE5 Plugin | Yes, native |
| Auto-Rig Guide | https://www.tripo3d.ai/content/en/guide/the-best-unreal-engine-auto-rig-plugin-tools |
| Best For | Character generation — prioritizes quad topology (critical for animation) |
Meshy (Best for Props & Stages)
Section titled “Meshy (Best for Props & Stages)”| Detail | Info |
|---|---|
| Website | https://www.meshy.ai/ |
| API | https://www.meshy.ai/api |
| Pricing | https://www.meshy.ai/pricing |
| Free Tier | 200 credits/month (~4-5 models) |
| Pro | $20/month, 1,000 credits, 10 concurrent tasks |
| UE5 Plugin | Yes, native |
| Unique Feature | Text-to-Texture: apply AI textures to existing models |
| Best For | Stage props, environment assets, weapons |
3D AI Studio
Section titled “3D AI Studio”| Detail | Info |
|---|---|
| Website | https://www.3daistudio.com/ |
| Price | $19/month+ |
| Tool Comparison (2026) | https://www.3daistudio.com/3d-generator-ai-comparison-alternatives-guide/best-3d-generation-tools-2026/10-ai-3d-tools-game-devs-text-to-playable-assets-2026 |
Asset Pipeline: Text to Playable Character
Section titled “Asset Pipeline: Text to Playable Character”1. TEXT PROMPT -> 2. AI GENERATION -> 3. AUTO-RIG -> 4. MANUAL CLEANUP -> 5. IMPORT TO UE5 -> 6. ANIMATE (Describe) (Tripo/Meshy) (Tripo/Mixamo) (Blender: topology, (FBX, Python batch) (DeepMotion/Mixamo) ~20 seconds auto-skeleton UVs, polycount)Non-Negotiable Cleanup Step: AI meshes come at 50k-100k+ polys. Fighting game characters need 15k-30k for performance. Always retopologize, fix UVs, verify rig weights for extreme poses (splits, uppercuts, throws), and create LODs for skeletal meshes.
5. Animation & Motion Capture
Section titled “5. Animation & Motion Capture”DeepMotion (Custom AI Motion Capture)
Section titled “DeepMotion (Custom AI Motion Capture)”| Detail | Info |
|---|---|
| Website | https://www.deepmotion.com/ |
| Animate 3D | https://www.deepmotion.com/animate-3d |
| Pricing | https://www.deepmotion.com/pricing |
| Free Tier | 60 seconds of animation/month, 2 people tracked |
| Starter | $9/month (annual) — 180 credits, 20s per clip |
| Professional | $39/month (annual) — 1,500 credits, 120s per clip |
| UE5 Guide | https://www.deepmotion.com/post/deepmotion-ue5-animation-retargeting-just-got-easier |
| MetaHuman | Direct support with “Root Joint at Origin” setting |
| SayMotion | Text-to-animation: type “jumping roundhouse kick” and get FBX |
Workflow for Fighting Game Animations:
- Record video of martial arts move (phone camera)
- Upload to Animate 3D
- Enable hand/face tracking for realism
- Download as FBX
- Import to UE5, auto-retarget to fighter skeleton
- Adjust timing in Sequencer to match frame data
Mixamo (Pre-Made Animation Library)
Section titled “Mixamo (Pre-Made Animation Library)”| Detail | Info |
|---|---|
| Website | https://www.mixamo.com/ |
| Cost | Completely free — requires free Adobe ID only |
| Features | Auto-rigging + thousands of pre-made animations |
| Exports | FBX compatible with UE5, Unity, Blender |
| Use Case | Standard animations (walk, run, idle, basic attacks), auto-rigging uploaded models |
Other Motion Capture Tools
Section titled “Other Motion Capture Tools”| Tool | URL | Method | Best For |
|---|---|---|---|
| RADiCAL | https://radicalmotion.com/unreal | Real-time webcam | Live preview in UE5 via Live Link |
| Move.ai | https://www.move.ai/ | Multi-camera system | Production quality (optical-grade) |
| Rokoko | https://www.rokoko.com/ | Sensor suit + Vision AI | Professional mocap |
References
Section titled “References”| Resource | URL | Notes |
|---|---|---|
| TATO: Best AI Video-to-Mocap (2025) | https://tato.studio/best-ai-video-to-mocap | Tool comparison |
| Rokoko: Future of Motion Capture | https://www.rokoko.com/insights/the-future-of-motion-capture | Industry trends |
6. Netcode & Multiplayer
Section titled “6. Netcode & Multiplayer”GGPO (Gold Standard for Fighting Games)
Section titled “GGPO (Gold Standard for Fighting Games)”| Detail | Info |
|---|---|
| Website | https://www.ggpo.net/ |
| License | MIT (free, open source) |
| What It Does | Rollback netcode SDK — predicts inputs, speculatively executes, rolls back on misprediction |
| Created By | Tony Cannon (co-founder of EVO) |
UE5 Network Prediction Plugin
Section titled “UE5 Network Prediction Plugin”| Resource | URL | Notes |
|---|---|---|
| API Docs | https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Plugins/NetworkPrediction | Official API reference |
| Mover Plugin Integration | https://dev.epicgames.com/documentation/en-us/unreal-engine/mover-in-unreal-engine | Uses Network Prediction for movement rollback |
| Kieran Newland: Using Network Prediction | https://www.kierannewland.co.uk/using-the-network-prediction-plugin/ | Practical walkthrough |
| Vorixo: Networked Physics (5.4) | https://vorixo.github.io/devtricks/phys-prediction-use/ | Advanced networked physics |
Implementation Resources
Section titled “Implementation Resources”| Resource | URL | Notes |
|---|---|---|
| Rollback Netcode Shooter (GitHub) | https://github.com/TheFiftGuy/Rollback-Networking-Shooter | GGPO + UE5 FPS demo |
| SnapNet: Netcode Part 2 - Rollback | https://www.snapnet.dev/blog/netcode-architectures-part-2-rollback/ | Excellent conceptual overview |
| SnapNet: Lag Compensation in UE5 | https://www.snapnet.dev/blog/performing-lag-compensation-in-unreal-engine-5/ | Practical implementation |
| MultiplayerNetworking.com | https://multiplayernetworking.com/ | Curated list of multiplayer resources |
Forum Threads
Section titled “Forum Threads”| Thread | URL |
|---|---|
| How to Implement Rollback in UE5? | https://forums.unrealengine.com/t/how-to-implement-rollback-netcode-on-ue5/1175132 |
| Implementing Rollback Netcode | https://forums.unrealengine.com/t/implementing-rollback-netcode/1693908 |
| GGPO Open Source: Why No UE5 Integration? | https://forums.unrealengine.com/t/its-been-almost-a-year-since-ggpo-went-open-source-how-come-no-information-about-integration/147671 |
| EOS + Rollback Plans? | https://eoshelp.epicgames.com/s/question/0D54z00007WaCBJCA3/ |
7. Analytics & Telemetry
Section titled “7. Analytics & Telemetry”GameAnalytics (Primary — Free)
Section titled “GameAnalytics (Primary — Free)”| Detail | Info |
|---|---|
| Website | https://gameanalytics.com/ |
| UE5 Plugin (Fab) | https://www.unrealengine.com/marketplace/en-US/product/gameanalytics |
| UE5 SDK (GitHub) | https://github.com/GameAnalytics/GA-SDK-UNREAL |
| UE5 Docs | https://docs.gameanalytics.com/event-tracking-and-integrations/sdks-and-collection-api/game-engine-sdks/unreal/ |
| Pricing | https://gameanalytics.com/pricing |
| Free Tier | Core features free — dashboards, LiveOps, AB testing, funnels |
| Indie Program | https://gameanalytics.com/pricing/indie — studios with <100K MAU |
Dashboards: Real-time, Acquisition, Engagement, Monetization, Progression, Resources, Custom.
SteamDB (Market Research)
Section titled “SteamDB (Market Research)”| Detail | Info |
|---|---|
| Website | https://steamdb.info/ |
| Sales History | https://steamdb.info/sales/history/ |
| FAQ | https://steamdb.info/faq/ |
| Primer | https://steamdb.info/blog/steamdb-simple-primer/ |
| Browser Extension | Chrome/Edge/Firefox — overlays historical prices and player stats on Steam pages |
| Cost | Free |
8. Grants & Non-Dilutive Funding
Section titled “8. Grants & Non-Dilutive Funding”Epic MegaGrants
Section titled “Epic MegaGrants”| Detail | Info |
|---|---|
| URL | https://www.unrealengine.com/en-US/megagrants |
| Status | Active (2,100+ projects funded across 102 countries) |
| Award | Up to $150,000 per project, non-dilutive |
| 2026 Cycle 1 | Open now, closes March 20, 2026 |
| 2026 Cycle 2 | June 29 - September 4, 2026 |
| Tip | Need a working prototype or significant progress. Apply with Vertical Slice by Month 3. |
| 2025 Recap / 2026 Info | https://www.unrealengine.com/en-US/news/epic-megagrants-2025-recap-first-submissions-are-now-open |
Black Ambition Prize
Section titled “Black Ambition Prize”| Detail | Info |
|---|---|
| URL | https://blackambitionprize.com/ |
| Apply | https://blackambitionprize.com/apply-now/ |
| Founded By | Pharrell Williams |
| Award | $20,000 - $100,000 per venture. $1,000,000 total prize pool. |
| Eligibility | Black or Hispanic founder, tested concept/MVP, raised <$1M dilutive |
| 2026 Timeline | Applications open February 2026 (now) |
| HBCU Prize | https://blackambitionprize.com/the-black-ambition-hbcu-prize/ |
| FAQ | https://blackambitionprize.com/faqs/ |
NVIDIA Inception Program
Section titled “NVIDIA Inception Program”| Detail | Info |
|---|---|
| URL | https://www.nvidia.com/en-us/startups/ |
| Cost | Free. No fees, no equity, no deadlines. Rolling applications. |
| Benefits | DLI training credits, SDK access, hardware discounts, AWS credits ($25k-$100k), VC network access, co-marketing |
| Eligibility | 1+ developer, working website, incorporated, <10 years old |
| Maintenance | Update profile every 6 months |
| Contact | inceptionprogram@nvidia.com |
| Guide | https://www.thundercompute.com/blog/nvidia-inception-program-guide |
| Tip | Lead with the AI angle (agentic pipeline, AI-driven animation). This is an AI startup program. |
Other Grants to Research
Section titled “Other Grants to Research”| Grant | Focus | Notes |
|---|---|---|
| Unreal Engine Sponsored Program | UE5 projects | Check Epic’s announcements |
| Meta Quest Developer Grants | VR/Quest 3 projects | For VR port |
| Google for Games | Cloud/AI in games | Various programs |
9. Business Formation & Banking
Section titled “9. Business Formation & Banking”Incorporation Services
Section titled “Incorporation Services”| Service | URL | Cost | Notes |
|---|---|---|---|
| Stripe Atlas | https://stripe.com/atlas | $500 one-time | C-Corp or LLC, next-day filing, EIN, equity issuance, 83(b) filing, first year registered agent |
| Clerky | https://www.clerky.com/ | $427-$819 | C-Corp only, more post-incorporation docs (fundraising, hiring templates) |
Comparison: Stripe Atlas for simple all-in-one. Clerky for more legal document management. Both Delaware C-Corp.
For Amina Games (S-Corp first): File state Articles of Incorporation directly (not through Atlas/Clerky which do C-Corps). Use IRS Form 2553 for S-Corp election. Convert to Delaware C-Corp later before raising VC.
Banking
Section titled “Banking”| Service | URL | Cost | Notes |
|---|---|---|---|
| Mercury | https://mercury.com/ | Free (no monthly fees, no minimums) | FDIC up to $5M, SAFE builder, API access, venture debt access, 1.5% cashback credit card |
Mercury is the default startup bank in 2026. SAFE builder and investor database are directly useful for fundraising.
Equity Management
Section titled “Equity Management”| Service | URL | Cost | Notes |
|---|---|---|---|
| Carta Launch | https://carta.com/equity-management/launch/ | Free (<25 stakeholders, <$1M raised) | Cap table, fundraising insights, SAFE generation, equity issuance |
| Alternatives | Pulley, Cake Equity | Various | Consider if Carta pricing becomes unreasonable on paid tiers |
10. Business Credit Building
Section titled “10. Business Credit Building”Credit Monitoring
Section titled “Credit Monitoring”| Service | URL | Cost | Notes |
|---|---|---|---|
| Nav.com | https://www.nav.com/ | Free basic check; Track: $39.99/mo; Build: $49.99/mo; Expand: $79.99/mo | Only platform with FICO SBSS score (what SBA lenders actually use) |
| D&B DUNS Number | https://www.dnb.com/en-us/smb/duns/get-a-duns.html | Free (30 business days to process) | Required for government grants, Apple/Google developer accounts, business credit |
| DUNS Lookup | https://www.dnb.com/en-us/smb/duns/duns-lookup.html | Free | Check if you already have one |
Tip: Apply for DUNS number the same day you get your EIN. The 30-day wait means start immediately.
Tier 1 Vendors (Net-30, Report to Bureaus)
Section titled “Tier 1 Vendors (Net-30, Report to Bureaus)”Start here to build Paydex score. Buy small supplies, pay 10 days early.
| Vendor | What They Sell | Reports To |
|---|---|---|
| Uline | Shipping supplies | D&B, Experian, Equifax |
| Quill | Office supplies | D&B, Experian |
| Grainger | Industrial supplies | D&B |
| Summa Office | Office supplies | D&B, Experian |
Credit Building Education
Section titled “Credit Building Education”| Resource | URL | Notes |
|---|---|---|
| Credit Suite Podcast | https://www.creditsuite.com/podcast/business-credit/ | Ongoing business credit education by Ty Crandall |
11. Funding & Investor Resources
Section titled “11. Funding & Investor Resources”Fundraising Tools
Section titled “Fundraising Tools”| Tool | URL | Cost | Notes |
|---|---|---|---|
| Carta Launch | https://carta.com/equity-management/launch/ | Free | SAFE generation + cap table |
| Mercury SAFE Builder | Built into Mercury | Free | Build SAFEs, track SAFE investments |
| Crunchbase | https://www.crunchbase.com/ | Free tier available | Basic funding data, investor lookup |
| PitchBook | https://pitchbook.com/ | ~$25k/year (enterprise) | Premium VC/PE data. Overkill for pre-seed — use through accelerators or university access |
SBA Loans
Section titled “SBA Loans”| Resource | URL | Notes |
|---|---|---|
| SBA 7(a) Loans | https://www.sba.gov/funding-programs/loans/7a-loans | Up to $5M, SBA guarantees 75-85% |
| Eligibility | https://www.sba.gov/partners/lenders/7a-loan-program/terms-conditions-eligibility | Need 680+ personal credit for startups |
| SBA 7(a) for Startups | https://www.sba7a.loans/sba-7a-loans-for-startups-and-entrepreneurs/ | Detailed guide |
| SBA Microloans | https://www.sba.gov/funding-programs/loans/microloans | Up to $50k, more accessible for early-stage |
Reality Check: SBA lenders want 2+ years of history and positive cash flow. For pre-revenue, SBA Microloans are more realistic. Consider SBA 7(a) after traction.
12. Marketing & Distribution
Section titled “12. Marketing & Distribution”| Resource | URL | Notes |
|---|---|---|
| Steam Partner Portal | https://partner.steamgames.com/ | Where you publish |
| Steam Next Fest | https://store.steampowered.com/sale/nextfest | Free. 3x per year. |
| 2026 Dates | Feb 23-Mar 2, June 15-22 (target), Oct 19-26 | Developer docs: https://partner.steamgames.com/doc/marketing/upcoming_events/nextfest/2026february |
| Wishlist Benchmarks | https://howtomarketagame.com/2025/03/26/benchmarks-how-many-wishlists-can-i-get-from-steam-next-fest/ | Average: 1-2k wishlists. Strong: 5-7k+. Top: 50k+ |
| 11 SNF Marketing Strategies | https://www.biggamesmachine.com/steam-next-fest-marketing-strategies/ | Tactical guide |
| How To Market A Game (Blog) | https://howtomarketagame.com/ | Essential reading for indie marketing |
Key Insight: Steam Next Fest amplifies existing momentum — it doesn’t create it. Build wishlist count BEFORE the event.
Community Tools
Section titled “Community Tools”| Tool | URL | Cost | Notes |
|---|---|---|---|
| Discord | https://discord.com/ | Free | The home base. Setup roles, bots, verification. |
| Canny.io | https://canny.io/ | Free tier | Feature voting + public roadmap (better than Trello for users) |
| Start.gg | https://www.start.gg/ | Free | Tournament platform for creating and finding FGC events |
Email / Press Kit
Section titled “Email / Press Kit”| Tool | URL | Notes |
|---|---|---|
| ConvertKit | https://convertkit.com/ | Email capture for landing page |
| Mailchimp | https://mailchimp.com/ | Alternative email platform |
| PressKit() | https://dopresskit.com/ | Standard indie game press kit generator |
13. Fighting Game Community (FGC)
Section titled “13. Fighting Game Community (FGC)”Major Tournaments (2026)
Section titled “Major Tournaments (2026)”| Tournament | Date | Location | URL |
|---|---|---|---|
| EVO 2026 | June 26-28 | Las Vegas Convention Center | https://evo.gg/events/evo2026/ |
| EVO Japan 2026 | May 1-3 | Japan | https://evo.gg/events/ |
| Combo Breaker 2026 | May 22-24 | Schaumburg, IL | https://combobreaker.org/ |
| CEO 2026 | August 14-16 | Orlando, FL | https://ceogaming.org/ |
| EVO France 2026 | October 9-11 | France | https://evo.gg/events/ |
FGC Information Hubs
Section titled “FGC Information Hubs”| Site | URL | What It’s For |
|---|---|---|
| Infil’s Fighting Game Glossary | https://glossary.infil.net/ | THE definitive FGC terminology reference |
| Dustloop Wiki | https://dustloop.com/ | Frame data + system mechanics (anime fighters) |
| SuperCombo | https://supercombo.gg/ | News, tournament coverage, community wikis |
| EventHubs | https://www.eventhubs.com/ | FGC news aggregator |
| TopTier.gg | https://toptier.gg/ | FGC articles and features |
| Liquipedia FGC | https://liquipedia.net/fighters/ | Brackets, player profiles, results |
Key Content Creators
Section titled “Key Content Creators”| Creator | Platform | Focus |
|---|---|---|
| Maximilian Dood | YouTube / Twitch | Largest FGC creator. Bridges casual and competitive. |
| Justin Wong | YouTube (406K) / Twitch (264K) | 9 EVO titles. Guinness World Record holder. |
| Sajam | YouTube / Twitch | Commentary, talk shows, Sajam Slam tournaments |
| Brian_F | YouTube / Podcast | ”Trash Talk” podcast. Street Fighter focused. |
| Triple K.O. Podcast | Spotify / YouTube | Weekly FGC podcast with Max, Justin, Matt McMuscles |
FGC Discord Servers
Section titled “FGC Discord Servers”Search on DISBOARD: https://disboard.org/servers/tag/fgc
| Server | Focus |
|---|---|
| FGHQ | All fighting games, all skill levels, daily lobbies |
| DojoCloud | Multi-game, weekly tournaments (Guilty Gear Strive focus) |
| OOC Community | Street Fighter 6 + Tekken 8 coaching |
14. Subreddits & Online Communities
Section titled “14. Subreddits & Online Communities”| Subreddit | Members | Best For |
|---|---|---|
| r/gamedev | 2M+ | https://www.reddit.com/r/gamedev/ — Technical questions, postmortems, business advice |
| r/unrealengine | 300K+ | https://www.reddit.com/r/unrealengine/ — UE5-specific questions, blueprints, optimization |
| r/indiegaming | 600K+ | https://www.reddit.com/r/indiegaming/ — Showcasing to players (needs dev flair + gameplay footage) |
| r/IndieDev | 400K+ | https://www.reddit.com/r/IndieDev/ — WIP screenshots, GIFs, progress updates (relaxed) |
| r/Fighters | — | https://www.reddit.com/r/Fighters/ — FGC news, tournaments, controller discussions |
Other Communities
Section titled “Other Communities”| Community | URL | Notes |
|---|---|---|
| Epic Developer Forums | https://forums.unrealengine.com/ | Official UE5 support |
| Discord: Unreal Slackers | Search Discord | Large UE5 community |
| Discord: Game Dev League | Search Discord | General game dev |
15. Books
Section titled “15. Books”Game Development & Shipping
Section titled “Game Development & Shipping”| Book | Author | Why Read It |
|---|---|---|
| Blood, Sweat, and Pixels | Jason Schreier | Behind-the-scenes of shipping games (AAA and indie). Essential reading. |
| Press Reset | Jason Schreier | Studio closures and career turbulence in gaming. |
| The Indie Game Developer Handbook | Richard Hill-Whittall | Covers funding, QA, publishing, marketing — full lifecycle. |
| Masters of Doom | David Kushner | id Software’s founding story (Doom, Quake). Reads like a thriller. |
| Independent By Design | Various | Creative process from 20+ indie creators (Lucas Pope, Frictional Games, Roll7). |
Game Design Theory
Section titled “Game Design Theory”| Book | Author | Why Read It |
|---|---|---|
| The Art of Game Design: A Book of Lenses | Jesse Schell | THE definitive game design textbook. Uses “lenses” to analyze decisions. |
| Game Feel | Steve Swink | Critical for fighting games. The hidden language of how games “feel” at a frame level. |
| A Theory of Fun for Game Design | Raph Koster | What makes games fun, explained visually. Short and foundational. |
| Game Design Workshop | Tracy Fullerton | Hands-on prototyping, playtesting, and revision exercises. |
| Rules of Play | Katie Salen & Eric Zimmerman | Comprehensive theoretical framework. Academic but authoritative. |
Fighting Game Design Specifically
Section titled “Fighting Game Design Specifically”No canonical book exists. Knowledge lives in:
- Infil’s Fighting Game Glossary: https://glossary.infil.net/
- Dustloop Wiki: https://dustloop.com/
- GDC Vault talks by Arc System Works, Capcom, and NetherRealm developers
- Game Feel by Steve Swink (closest book to FG design philosophy)
Game Marketing
Section titled “Game Marketing”| Book | Author | Notes |
|---|---|---|
| The Zero-Budget Game Marketing Manual | SUPERSTRING | Free on itch.io. Practical indie marketing guide. |
Startup Funding
Section titled “Startup Funding”| Book | Author | Why Read It |
|---|---|---|
| Venture Deals | Brad Feld & Jason Mendelson | The bible of VC term sheets. Covers valuation, negotiation. |
| The Art of Startup Fundraising | Alejandro Cremades | Step-by-step funding guide from a serial entrepreneur. |
| The Startup Funding Book | Nicolaj Hojer Nielsen | Free PDF: https://innovation.ucsd.edu/startup/startup-toolkit/Startup-Funding-Book.pdf |
| The Startup Owner’s Manual | Steve Blank & Bob Dorf | Customer development methodology. Taught at Stanford, Berkeley. |
| The Art of the Start 2.0 | Guy Kawasaki | Launch guide from former Apple evangelist. |
| Mastering the VC Game | Jeffrey Bussgang | Finding a VC partner, not just a check writer. |
Business Credit Building
Section titled “Business Credit Building”| Book | Author | Why Read It |
|---|---|---|
| Business Credit Decoded | Ty Crandall | Build business credit, get credit lines without personal guarantees. |
| The Business Credit Playbook | Anthony Kasongo & Ty Crandall | Step-by-step regardless of personal credit score. |
| The Entrepreneur’s Guide to Business Law | Constance Bagley & Craig Dauchy | Legal aspects: incorporating, raising capital, contracts, IP. |
16. Market Intelligence
Section titled “16. Market Intelligence”Mobile / App Analytics
Section titled “Mobile / App Analytics”| Tool | URL | Cost | Best For |
|---|---|---|---|
| SensorTower | https://sensortower.com/ | Enterprise (very expensive, sales call required) | Mobile market intelligence. GameIQ for sub-genre analysis. |
| SensorTower VGI | https://sensortower.com/product-video-game-insights | Enterprise | PC and console data |
| Gamalytic | https://gamalytic.com/ | Affordable | Steam revenue estimates, genre analysis |
| VG Insights | https://vginsights.com/ | Affordable | Steam market data |
For Indies: Skip SensorTower. Use SteamDB (free) + Gamalytic/VG Insights for PC data.
VC / Funding Data
Section titled “VC / Funding Data”| Tool | URL | Cost | Notes |
|---|---|---|---|
| Crunchbase | https://www.crunchbase.com/ | Free tier | Basic funding data, investor lookup. Start here. |
| PitchBook | https://pitchbook.com/ | ~$25k/year | 4.8M+ company profiles. Overkill for pre-seed. Access through accelerators. |
Quick Action Checklist
Section titled “Quick Action Checklist”Based on all resources above, prioritized by impact and urgency:
- Apply to NVIDIA Inception — Free, rolling, no deadline. Do it today.
- Request DUNS Number — Free, takes 30 days. Start now.
- Register for Black Ambition — Applications open now (February 2026).
- Submit Epic MegaGrants Cycle 1 — Closes March 20, 2026.
- Open Mercury Bank account — Free, no minimums.
- Set up Carta Launch — Free cap table before issuing equity.
- Install CodeGPT + Copilot Free — Immediate coding productivity.
- Enable UE5 Python Plugin — Opens the door for all agentic automation.
- Target Steam Next Fest June 2026 — (October 2026 as fallback).
- Start DeepMotion free tier — Test animation capture for fighter moves.
This document is a living reference. Update it as tools change, new grants open, or better resources are discovered.