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Business Plan & Milestones

Version: 0.2 | Date: February 18, 2026 | Status: Pre-formation (Aggressive Track)


We start as an S-Corp for tax efficiency (pass-through taxation) and immediate grant eligibility. We convert to a Delaware C-Corp only when we are ready to sign a term sheet with a VC.

StepTaskTimelinePriority
1Incorporate: File Articles of Incorporation (Home State)Day 1Critical
2EIN: Apply for EIN on IRS.gov (Instant)Day 1Critical
3Bank: Open business bank account (Mercury or local)Day 2Critical
4IRS: File Form 2553 (S-Corp Election)Week 1Critical
5Agreements: Sign Founder’s Agreement & IP AssignmentWeek 1Critical
6Certifications: Submit VOSB & MBE applicationsWeek 2High

2. 6-Month Aggressive Roadmap (Beta in 6 Months)

Section titled “2. 6-Month Aggressive Roadmap (Beta in 6 Months)”

Goal: Ship a high-quality, multiplayer Beta to Steam/Epic by Month 6 to generate data for seed funding.

Focus: Gameplay Feel, Netcode, PC Platform Target: “Best Feeling Indie Fighter”

  • Engineering:
    • Unreal Engine 5 project setup with GAS (Gameplay Ability System).
    • Netcode: Implement Rollback Netcode (GGPO or UE5 Network Prediction) immediately. No delay-based netcode.
    • Input: Low-latency input handling (support Fight Sticks + Gamepads).
  • Design:
    • 2 Characters (The “Ryu” and the “Grappler”).
    • Core Mechanics: Hitstop, blockstun, cancels, super meter.
  • Platform:
    • PC Build (Windows) tested on Steam Deck.

Phase 2: The Content & Cross-Platform (Months 3-4)

Section titled “Phase 2: The Content & Cross-Platform (Months 3-4)”

Focus: Roster Expansion, Mobile Port, Agentic Pipelines Target: 4 Characters + Mobile Proof-of-Concept

  • Engineering:
    • Mobile: Create a high-performance Android build (Touch controls overlay).
    • Agentic Dev: Deploy “Move Generation Agent” to speed up creative iteration.
    • Cross-Play: Initial backend setup (EOS - Epic Online Services) for cross-platform identity.
  • Design:
    • 2 New Characters (The “Zoner” and the “Mix-up”).
    • 1 New Stage.
  • Platform:
    • Android Internal Alpha.

Focus: Community, Stability, Telemetry Target: 5,000 Concurrent Users (CCU)

  • Engineering:
    • Telemetry: Track D1/D7 retention, win rates, and rage-quit rates.
    • Matchmaking: Skill-based matchmaking (MMR).
  • Marketing:
    • Steam/Epic Page Live: Wishlist accumulation.
    • Influencer Keys: Distribute 500 keys to FGC creators.
  • Launch:
    • Public Beta: 2-week window.
    • Platform: PC (Steam/Epic) + Android (Side-load/Play Store Beta).

To hit a 6-month beta, we burn hot.

PhaseDurationEstimated CostMain Expense
Phase 12 Months$15,000Assets, Contract Code
Phase 22 Months$25,0003D Modeling, UI Art
Phase 32 Months$40,000Server, Marketing, QA
Total6 Months$80,000

Note: This assumes “Sweat Equity” from founders. Cash is for contractors/assets only.


  • Steve: 60% Equity (CEO/Founder)
  • Chris/Advisors: 2-3% Equity (Vesting)
  • Core Team: 5-15% Equity (Vesting)
  • Tracking: All hours logged. No cash salary until Seed Round.
  • Steve: $60k/yr
  • Lead Dev: $80k/yr
  • Bonuses: Tied to Revenue Milestones (e.g., $10k bonus at $100k Net Revenue).

We go where the players are, but in a specific order.

  1. PC (Steam + Epic): The home of the fighting game community (FGC). Priority 1.
    • Requirement: 60FPS stable on mid-range hardware.
    • Steam Deck: Must be “Verified”. This captures the portable market early.
  2. Mobile (Android/iOS): The massive casual market.
    • Strategy: Free-to-play mobile version with simplified inputs (“Modern Controls”).
    • Cross-Progression: Skins/Unlocks share between PC and Mobile.
  3. Consoles (PlayStation/Xbox): Long certification times.
    • Strategy: Push to post-Launch (Month 12+), unless a publisher pays for porting.
  4. Cloud/Web:
    • Strategy: Explore Pixel Streaming for “Instant Try” demos on the website, but not for core competitive play due to latency.

Goal: Build a community asset that exists independent of the game (Email List + Discord).

  • Domain: aminagames.com (or similar).
  • Function:
    • Landing Page: High-impact key art, “Join Beta” button (Email capture).
    • Dev Blog: “Building Amina” - Articles on Agentic AI basics. This attracts technical talent and investors.
    • Press Kit: Downloadable zip with logos, screenshots, and founder headshots.
  1. “Open Kitchen” Development:
    • Post raw footage of “AI vs AI” matches on TikTok/Reels.
    • Show the glitches - people love seeing the dev process.
  2. FGC Grassroots:
    • Sponsor small local tournaments ($50 pot bonuses).
    • Direct outreach to FGC commentators/influencers (Start.gg data).

7. VR Market Strategy (The “Blue Ocean”)

Section titled “7. VR Market Strategy (The “Blue Ocean”)”

Why VR?: The flat-screen fighting game market is saturated (Street Fighter 6, Tekken 8). The VR fighting market is starved for high-quality, competitive titles.

  1. “Toy Scale” View (God View):
    • Instead of 1st-person (which makes motion sickness), use a “Tabletop” view where players look down at 3D fighters battling on a virtual table.
    • Reference: Demeo or Moss but for Fighting Games.
  2. Platform Target:
    • Meta Quest 3 (Standalone): The biggest market. Must optimize heavily.
    • SteamVR: For high-fidelity PCVR.
  3. Cross-Play:
    • VR players play against PC/Mobile players. The input is “Gamepad/Stick” across all platforms, ensuring fairness.

PriorityProgramAwardFit ScoreDeadline Action
1Epic MegaGrantsUp to $150kPerfect (UE5 Project)Cycle 1 closes March 20, 2026. Apply with Vertical Slice (Month 3). Cycle 2: June 29 - Sept 4, 2026.
2Black Ambition$20k-$100k ($1M pool)Perfect (Founder Profile)Applications open now (Feb 2026). Register at blackambitionprize.com
3NVIDIA InceptionHardware + AWS credits ($25k-$100k)High (AI/Tech)Apply immediately — rolling, no deadline. nvidia.com/en-us/startups/

See Resource Library for full details, links, eligibility requirements, and application tips for each program.