Skip to content

Financial Model & Projections

Version: 0.1 | Date: February 18, 2026 | Currency: USD


These are the immediate “out of pocket” costs to get the company legal and bankable.

CategoryItemEstimated CostNotes
LegalIncorporation (State Filing)$150 - $400Varies by state
LegalRegistered Agent$100 / yrEssential for compliance
LegalFounder Agreements$0 - $500Use templates or low-cost counsel
AdminDomain Name$12 / yrBranding
AdminG-Suite / Email$15 / moProfessional comms
TechGitHub Team / Linear$0 - $20 / moFree tiers usually suffice initially
TotalLaunch Budget~$600Bootstrapped

Cost to reach the Public Beta milestone. Assumes “Sweat Equity” for founders (no salary), paying only for hard costs.

MonthFocusExpensesEst. Monthly Burn
Month 1FoundationServer hosting, Assets$500
Month 2Vertical SliceContractor (Concept Art)$2,000
Month 3Content & MobileContractor (3D Model), Dev Devices$5,000
Month 4PolishSound FX Packs, UI Assets$3,000
Month 5MarketingTrailer Editor, Ads, Influencer Keys$10,000
Month 6LaunchServer Scaling, QA Contractor$5,000
Total6-Month Run~$25,500
  • Burn Rate: Low (~$4k/mo avg)
  • Funding Source: Grants (NVIDIA, Black Ambition), Founder Capital, Friends & Family.

Unit Price: $20.00 Platform Split: Steam/Epic takes 30%. Net per unit: $14.00.

  • Sales: 5,000 units
  • Gross Revenue: $100,000
  • Net Revenue (after platform cut): $70,000
  • Unreal Royalty: $0 (Under $1M threshold)
  • Outcome: Sustainable indie studio. Covers costs, small profit.

Scenario B: Aggressive (Viral Hit / “Best in Class”)

Section titled “Scenario B: Aggressive (Viral Hit / “Best in Class”)”
  • Sales: 50,000 units
  • Gross Revenue: $1,000,000
  • Net Revenue: $700,000
  • Unreal Royalty: $0 (First $1M exempt)
  • Outcome: Seed Round Trigger. Valuation jumps to $3M-$5M.

We are building this to be repeatable and sellable.

  1. IP Ownership: We own the characters, world, and code. (Must trademark).
  2. Tech Stack: The “Agentic Pipeline” is a proprietary asset. We sell the method of making games, not just the game.
  3. Community: Discord size and Email list size = valuation multiplier.
  4. Retention: D30 retention > 10% proves “Sticky Product”.
  • Publishers (Devolver, tinyBuild): Buying the game IP.
  • Tech Giants (Netflix Games, Epic): Buying the team + Agentic Tech.
  • Exit Goal: Acquisition at Series A stage ($10M - $20M) or sustainable cash-cow studio.

  1. Bootstrapping (Months 1-3): Founders cover small costs.
  2. Grants (Months 3-6): Non-dilutive capital (MegaGrants, Black Ambition).
  3. Seed Round (Month 7+): Raise $500k - $1.5M after Beta data proves traction. Using SAFE notes or Convertible Debt.